package com.bytedance.android.live.broadcast.bgbroadcast.game.api;

import X.8qk;
import X.C36151c5;
import X.JM9;
import X.PUr;
import X.PgU;
import com.bytedance.covode.number.Covode;

public interface GameAutoCoverApi {
    static {
        Covode.recordClassIndex(4939);
    }

    @8qk
    @JM9(LIZ = "/webcast/room/screenshot_cover/update/")
    PgU<C36151c5<Void>> updateScreenShotStatus(@PUr(LIZ = "status") int i);
}
